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hi, am getting these two errors

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UnityException: Tag: Moveable is not defined! MoveRight.Start () (at Assets/MoveRight.cs:19) NullReferenceException MoveRight.Update () (at Assets/MoveRight.cs:67) with the following code using UnityEngine; using System.Collections; public class MoveLeft : MonoBehaviour { public Vector3 moveSpeed = new Vector3(); private bool moving = false; private GameObject[] scene; //array of game objects that conform the scene private GameObject bg; // Use this for initialization void Start() { scene = GameObject.FindGameObjectsWithTag("Moveable"); //Game objects with Moveable tag bg = GameObject.Find("Background"); //Game Background } // Update is called once per frame void Update() { /* Detect touch */ if (Application.platform == RuntimePlatform.Android) { if (Input.touchCount > 0) { if (Input.GetTouch(0).phase == TouchPhase.Began) { CheckTouch(Input.GetTouch(0).position, "began"); } else if (Input.GetTouch(0).phase == TouchPhase.Ended) { CheckTouch(Input.GetTouch(0).position, "ended"); } } } if (Application.platform == RuntimePlatform.OSXEditor) { if (Input.GetMouseButtonDown(0)) { CheckTouch(Input.mousePosition, "began"); } if (Input.GetMouseButtonUp(0)) { CheckTouch(Input.mousePosition, "ended"); } } // Move if button is pressed if (moving && bg.transform.position.x < 4.82f) { for (int i = 0; i < scene.Length; i++) { if (scene [i] != null) { scene [i].transform.position += moveSpeed; } } } } void CheckTouch(Vector3 pos, string phase) { Vector3 wp = Camera.main.ScreenToWorldPoint(pos); Vector2 touchPos = new Vector2(wp.x, wp.y); Collider2D hit = Physics2D.OverlapPoint(touchPos); if (hit.gameObject.name == "LeftButton" && hit && phase == "began") { moving = true; } if (hit.gameObject.name == "LeftButton" && hit && phase == "ended") { moving = false; } } }

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