Quantcast
Channel: Questions in topic: "left"
Viewing all articles
Browse latest Browse all 135

problem with scripting movement

$
0
0
Hey, so I've followed a guide by code monkey where he shows how to script jumping and movement. All the jumping part is ok (although I had to change it a little to work, I don't know why) but there is a problem with moving, it doesn't do that at all. using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Payer : MonoBehaviour { Rigidbody2D rigid2d; public Func bCollider2D; float jumpVelocity = 50f; public BoxCollider2D bCollider2d; public RaycastHit2D raycastHit2d; public LayerMask platformsLayerMask; float moveSpeed = 40f; public void Start() { rigid2d = transform.GetComponent(); bCollider2D = transform.GetComponent; } private void Update() { if (isGrounded() && Input.GetKeyDown(KeyCode.Space)) { rigid2d.velocity = Vector2.up * jumpVelocity; } } private bool isGrounded() { RaycastHit2D raycastHit2d = Physics2D.BoxCast(bCollider2d.bounds.center, bCollider2d.bounds.size, 0f, Vector2.down, .1f, platformsLayerMask); Debug.Log(raycastHit2d.collider); return raycastHit2d.collider != null; } private void HandleMovement() { if (Input.GetKeyDown(KeyCode.A)) { rigid2d.velocity = new Vector2(-moveSpeed, rigid2d.velocity.y); } else { if (Input.GetKeyDown(KeyCode.D)) { rigid2d.velocity = new Vector2(+moveSpeed, rigid2d.velocity.y); } else {//no keys pressed rigid2d.velocity = new Vector2(0, rigid2d.velocity.y); } } } } Does anybody know what to do? here is a link to yt channel if necessary, about 9:30 minute. Edit: I forgot to add. Yes, my player is called Payer. I just thought it would be funny

Viewing all articles
Browse latest Browse all 135

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>