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Sprite tilts left/right depending on how far it is from the center [C#]

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Trying to make a game which has the "Tinder RPG" genre made by Reigns where you swipe cards left or right and it tilts the card depending on how far it is from the middle. I've tried transform.rotatearound, but I think I'm not doing it correctly. What I am trying to do is this effect, but left and right.![alt text][1] [1]: /storage/temp/128745-unityquestion.png

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